DIII Mage Tank!

https://us.battle.net/d3/en/calculator/wizard#WVXYRO!agf!aYaZbc
So here's the build I've been using for my Mage Tank. I'm really liking it. I've been playing with replacing Cold Snap with Bone Chill for some more damage. The 3rd passive is pretty much up for discussion too - if I had a lightning/fire/cold weapon I'd be using Paralysis/Conflagration/Cold Blooded. I run with the enchantress follower for the armor and attack speed buffs.
I've been using her for solo play, but I'm told the real strength of the build is in groups where you have some some real glass cannons backing you up. (For group runs, swap out the venom hydra with Slow Time & Time Warp.)
The general idea is that you can almost keep stuff perpetually stun-locked using frost nova in combination with critical mass. Energy Twister with Wicked Winds crits almost constantly so that your cool down on Frost Nova and Diamon Skin are almost none existant (Meteor with Star Pact works OK with more damage, but harder to control). You pretty much just run face first into packs of mobs, even elites, and pop twisters right on top of them while contstantly refreshing frost nova and diamond skin until everything is dead. It's a low dps build that relies on high resists/armor along with a good amount of life on hit, and a near constant stun lock to slowly burn through stuff.
With only about 200k spent on gear I had been having trouble with Act II Inferno, so I dropped back to Act I and it was easy farming. I found an amulet that sold for 2M so now that I have some decent gear Act II is pretty easy going. Next time I get decent internet connectivity I should be able to finish up act II and see how far into act III I make it.
Here's the threads this build is based around if anyone wants the long read.
http://us.battle.net/d3/en/forum/topic/5589541421













Gearing
I started taking notes to myself on a spreadsheet somewhere, but I lost it. May as well post this here so I don't loose it again
Shoulders/Chest/Belt/Pants: High Armor, 65+ All Res, 75+ Int & Vit. No useful stats area available so look for armor, resists, Int and Vit - you can get 3 of the 4 for about 100k per item, all 4 for under 500k each.
Helm: Same as base armor, but make sure to add AP on Crit
Boots: Same as base armor, but add 10-12% faster run speed.
Bracers: Same as base armor, but add 4%+ Chance to Crit & Crit Damage if you can get it.
Gloves: 7%+ Attack Speed, and 7%+ Chance to Crit are most important.
Shield: 9%+ Chance to Crit, High Armor, 18%+ Chance to block, All Resists
Dagger/Wand/Sword: 400+ Life on Hit, Attack Speed, Crit Damage, Open Socket
Amulet & Rings: No limit - get whatever else you need to hit the recomended stats below.
Attack Speed up to 2.0 Attack per Sec
1000+ Life on Hit
30% Crit Chance
1000 All Res
10000 Armor
Interesting
This is my solo build thus far.
https://us.battle.net/d3/en/calculator/wizard#acXSRO!aUf!cYaZbY
I'm up to about 3-400 resist and 46k health and 21k dps? Stuck on Belial but I've been playing my other toons alot recently. None to 60 yet though. haha. I'll have to take a look at the AH for more resist gear prices have tanked since the RMAH came out.
inferno belial before sixty?
I run about nine hundred all res, twenty eight k life with only eleven k dps. ///damn posting from my phone, cant use any alt chars or numbers.///
rofl
my wizard is 60 the alts aren't :)
This build works in Hell/Act I
I used a kiting build throughout Normal and Nightmare, but it stopped working in Hell, because of all the mobs that could run faster than me, and all the barely dogeable missle weapons. I did almost die a few times on the skeleton king when I had no cooldowns. I'm not sure if that is a problem with the build at this level, or if it was my lack of practice with it, but it is definitely better than what I was using.
Thanks mage.
Probably gearing (takes a lot
Probably gearing (takes a lot of Life on Hit, Chance to Crit and a fast weapon). I've used it up to act III Inferno without any problems. I did hit a bit of a wall mid-Hell, but once I bought some new gear I was good again. Each act in Inferno is a big step up from the previous one too. I made it through Hell with less than 10k spent on gear, Act 1 Inferno took probably 100k, Act II took 1M and I'm sure I'll be at 10-100 million by the end of act III-IV.